Benjamin Sibelman
Design Portfolio
Skilled writer, graphic designer, and software engineer transitioning to a new career in UX design. Earned a Master's in Human-Centered Design and Engineering at the University of Washington in June 2023. Seeking jobs and internships in UX design and research (apps, websites, and VR/AR experiences) or graphic design.
Resumé Email - LinkedIn
UX Design
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Services
The final group project in the Sustainable Interaction Design course for my HCDE Master's program, which I took because I'm deeply committed to designing things that have a positive impact on the planet. I contributed extensively to the design of the overall service, did a stakeholder analysis, and created a Figma prototype of our proposed OS changes, as well as Photoshop visualizations of the mailers and instruction booklets. The group project in the intro course for the HCDE Master's program, my first experience with the full Human-Centered Design lifecycle. Our project goal was to help residents of senior-living facilities get more social interaction. I provided leadership for the team to run meetings and keep people on track, created and tested a paper prototype, and wrote the vast majority of the final design spec.
Phone Apps
One of two group projects in the Psychology of UX course for my HCDE Master's program. I set the design goal, "Help people live their values and make a difference in the world," which is what I most want to do with my design skills after I graduate. I created the "Select communities of activists you’d like to join" flow and the "View all Streaks users who did the same action" feature in the final Figma prototype.
An individual project in the HCDE Interaction Design course. I designed a shoppping app from scratch, developed several detailed user scenarios based on a provided persona, and created a low-fi prototype for one of them.
XR Prototypes
The final group project in the Designing for VR course I took for the HCDE program, on a topic I'm deeply passionate about. We developed low-fidelity prototypes in CoSpaces and Unity, with the latter including complex interactions, and tested them on the Oculus Quest 2.
My final project in the Interaction Design course I took for the HCDE program. This "video sketch" involved photos combined with imagery I created in Photoshop and Illustrator to visualize a virtual- and mixed-reality design and presentation system for urban planning.
Web Design
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Graphic Design and Illustration
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Illustration
Advertising for Events
Branding
Data Visualization